OXH File Format
Ornatrix carries its own independent file format for storing any arbitrary hair structure. OXH format has been developed to support all the information contained in a hair object. This information includes all the root data, channel data, and hair animation. There are two ways of representing OXH data: via binary serialization, or as ASCII text export.
In either case these files are formulated using the same format:
---------------------------------------------------------------- Standard storage format for .oxh files ---------------------------------------------------------------- * Header + "OXHF" ( char * 5 ) + ASCII ( char * 2 ) + Version ( int ) + Flags ( DWORD ) * Hair info + numRoots ( unsigned int ) + numVerts ( unsigned int ) + numRData ( int ) + numVData ( int ) + numFrames ( int ) + globSegNum ( int ) * Roots - rootTopo ( OrnaExpRoot * numRoots ) - rootTM ( OrnaExpRootTM * numRoots) - surfDep ( OrnaExpSurfDep * numRoots ) - guideDep ( OrnaExpGuideDep * numRoots ) - UV ( ( float * 2 ) * numRoots ) * Channels - rootChanInfo ( OrnaExpChanInfo * numRData ) - rootData ( float * numRData * numRoots ) - vertChanInfo ( OrnaExpChanInfo * numVData ) - vertData ( float * numVData * numVerts ) * Frames (0..numFrames) + verts ( ( float * 3 ) * numVerts ) ---------------------------------------------------------------- Data marked with "+" is mandatory Data marked with "-" is optional ---------------------------------------------------------------- ULONG = unsigned long DWORD = int32
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