Transfer Normals operator 

This operator allows to transfer the normals of the base model or an external mesh to the mesh hair. Particularly useful when using MeshFromStrand to create hairs, fur and feathers for video games or real-time rendering. This allows for a smoother transition between the hair planes.


Transfering the normals from the distribution mesh to the hair mesh.

A simple and intuitive UI is provided to add or remove external meshes and set the sample amount.

Missing Something? Let us know if this page needs more information about the topic.