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About
About Ornatrix Maya
New in Version 4
(
Version 3
) (
Version 2
)
Pricing and Licensing
End User License Agreement
Evaluation License and Demo
Minimum System Requirements
Arnold Compatibility
Getting Started
Installing and Uninstalling
Loading the Plugin
Adding Hair to Objects
Working with Hair Operator Stack
Ornatrix UI
Working with Brushes
Working with Strand Groups
Working with Strand Channels
Controlling Parameters with Mesh Vertex Colors
Deleting Hair
Creating Hair
Groom Presets
Graft Grooms
Hair from NURBS Curves
Guides from Mesh
Hair from Guides
Hair from Mesh Strips
Hair Shells
Guides from Guide Mesh
Guides from Hair
Ground Strands
Guides Shape
Hair Shape
Growing Hair on Hair
Weaver
Weaver Pattern
Scatter
Branching Hair Objects
Styling
Edit Guides Operator
Brushes
Surface Comb Operator
Length Operator
Curling
Frizz
Gravity
Symmetry
Normalize Strands
Clumping
Braid Patterns
Changing Strand Detail
Rotating Strands
Strand Multiplier
Push Away From Surface
Noise
Filter
Procedural Editing
Generate Strand Data
Groom Operator
Merge
Change Tracking
Animation
Moov Hair Physics
Oscillator
Resolve Collisions
Adopt External Guides
Animation Cache Operator
Simulation with nCloth
Rendering
Change Width
Transfer Normals operator
Rendering Hair as Mesh Geometry
Rendering with V-Ray
Ornatrix V-Ray Primitive
Rendering with Arnold
Rendering with Maxwell
Rendering with Redshift
Rendering with Renderman
Hair Texturing
Supported Render Farms
Smooth Surface
Pipeline Integration
Mesh from Strands
Curves from Strands
Removing Ornatrix from a Scene
Exporting Hair to Alembic
Exporting Hair to USD
Importing Alembic hair
Alembic Hair Data
Baked Hair
Baked Guides
Interop with Other Software
Maya Hair Interop
Isotropix Clarisse Interop
ZBrush Fibermesh to Ornatrix
How-To
Simulate Hair with Maya Batch
Sample Scenes
Furry Bat with Surface Comb
Haircut using Guide Channels
Feathered Eagle
Procedural Feather
Tutorials
Long Straight Hair Breakdown
Making-of Someone
(Facial hair breakdown)
Creating hair, beard, eyelashes and eyebrows
Hair Styling
(Tutorial Series)
Rendering with RebusFarm
Ornatrix Hair for Games
Position Reference Pass
SDK
Getting the C++ SDK
MEL and PyMEL Reference
Writing Plugin Brushes
Writing Moov Simulation Scripts
Integration Tests
Troubleshooting
Reporting Issues
Logging
Installation Problems
Guides or Hair Update Problems
Guides or Hair are not Displayed in Viewport
Strands Flipping on a Deforming Base Mesh
Exploding hair when reopening a scene
Guide Shape Changes After Duplicating a Part of Base Mesh
Render hair count in viewport
Errors appear in Maya log
Unable to manipulate guides roots using the transformation tools
Incorrect pivot point on guides
Strand Groups change when the geometry deforms
CHM Help is Blank
Maya hangs on shut down
Fur stretching on the render
Clumps disappear when reloading the scene
The groom changes when moving the vertices on the distribution surface
Unable to select guides
Crash when enabling the Move tool
Deprecated
Hair Clustering
Guide Clustering
Render Settings
Dynamics
Reference
Definitions
Exporting Hair to USD
Missing Something?
Let us know
if this page needs more information about the topic.