New in Version 4
- Box and unbox
- Boxing of whole or partial stack
- Unboxing a groom operator to extract its constituent operators
- Groom operator, containing multiple internal operators with ability to expose custom parameters
- Graft grooms (easy point and click creation of complete grooms on any character model)
- Built-in eyebrow and hair graft grooms
- Ability to create new grooms directly within Ornatrix
- Performance improvements
- Switched to Embree 3, significantly improving performance in many places
- Improved hair display performance
- Using SIMD optimizations to further improve performance
- Surface Comb operator
- Allow per-sink rotation adjustments
- Added "flow" per-sink parameter
- Channel export
- Added an option to export sink groups to channel data
- Exposed sink length setting to the MEL command
- Added an option to set sink data values based on an absolute length
- Dim strand channel controls in Surface Comb when not used
- Hair from Guides
- Added "Hidden Guide Behavior" option for Hair from Guides (don't generate hair for hidden guides)
- Parting Tool avoids object selection when in Edit mode if there are no parting planes
- Multiple distributions maps to allow procedural density map blending
- Guides from Hair distribution respects distribution map and channel
- Clumping
- Added option to set strand groups based on clump ownership
- "Ground Displaced Roots" option
- Added an option to exclude already clumped strands from the selection
- Added Multiplier map support to the Clump Size parameter
- Normalize operator
- "By group" option separating its application by strand groups
- Added a ramp curve
- Edit Guides operator
- Allow to move only the roots of strands
- Allow the Create brush to add strands per-vertex and per-polygon face
- Preserve strand selection from brush to Control Point/Strand mode
- Added mirroring support to the Draw tool
- Update current Attribute Editor channel value based on selection
- Comb by group options
- Collision detection during combing options
- Specify how selection changes when guides are planted
- Planted guides are interpolated between all selected existing strands (previously only the nearest strand was used)
- Curl operator
- Magnitude and Phase randomness for Curl
- Add range values for Noise Scale parameter
- Filter operator
- Added Channel and Map parameters to control random fraction to Filter operator
- Ground Strands operator
- Added mesh evaluation at specified time when grounding
- Arnold render
- Completed work on Arnold procedural
- Deploy Arnold extension for both MtoA 4 and 5 in Maya 2019+
- Baked hair
- Operator baking now supports baking strand widths
- Implemented full-stack import with BakedHairNode
- Animation cache operator
- Ability to key-frame animation
- Automatic change tracking of select operators
- Using Texture Coordinate method for calculating vertex tangents (improved hair smoothness/consistency across surface)
- Using UV-based vertex tangents by default
- Switch vertex tangents to use Texture Coordinate generation method by default
- Using geodesic distance by default to calculate strand group blending effect
- Added .oxg.zip groom analogs of existing .oxgroom files
- Maya 2023 support
- Updated icons
- Marking/context menus
- Add "Use Procedural Meshes" option to USD groom export
- Updated VrayOxHairMaya to work with VRay 5 SDK
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