Baking Hair and Guides 

Baking collapses the procedural changes in part of the operator stack into a stored result. You can bake up to a chosen operator while keeping the operators below it intact. Baking replaces the computed strands at that point with a Baked Hair or Baked Guides operator that simply holds the strands as they were at the moment of baking.

 

Why bake 

  • Performance: freezing an expensive part of the stack avoids recomputing it on every change.
  • Stability: some operators, such as Normalize Strands Operator, recompute each frame and can flicker during animation; baking captures a clean, fixed result.
  • Handing off: a baked groom is a concrete starting point on which to build further, or to export.
 

How to bake 

  1. Select the operator in the stack at the point you want to bake.
  2. Use the bake action to collapse the stack up to that operator.

The operators up to that point are replaced by a single baked operator holding their result; the operators below remain editable.

 

After baking 

A baked result behaves like any other strand source: you can continue stacking operators above it. If the baked strands need a surface to deform with, ground them. See Baked Hair, Baked Guides, and Ground Strands.

 

Related 

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