Multiplier Operator
The Multiplier operator creates several strands at the root of each existing strand. It is a fast, parametric way to add volume and density: where you had one strand, you now have many, fanned out and varied around the original. It works on guides or hair, but is most often used on hair to thicken a groom for effects like dense fur and vegetation.
How it works
Each input strand is duplicated a number of times set by the count parameter, and the duplicates are spread and offset so they do not overlap exactly. Typical controls let you:
- Spread the duplicates apart at the root.
- Fluff them apart toward the tip.
- Offset them from the original strand.
Because the new strands share the root of the original, the multiplied result keeps the overall shape of the groom while adding fullness.
When to use it
Reach for the Multiplier when a groom looks too sparse and you want more density without re-distributing roots, or when you want a controllable fan of strands from each source strand. Place it where you want the added density to appear in the stack, and target specific strands with a strand group if you only want to multiply part of the groom.
Related
- Hair from Guides Operator - the primary way to set overall hair density.
- Propagation Operator and Scatter Operator - other ways to add and instance strands.


