Keyboard Shortcuts
Ornatrix App can be driven largely from the keyboard. The default shortcuts are listed below. Shortcuts are customizable, so you can change any of them to suit your habits. See Settings and Preferences.
Assigning and changing shortcuts
Menu items and the action buttons of the properties panels show the keys of their action at the right end. An action without a shortcut shows a small keyboard symbol there instead. Click the keys or the keyboard symbol to open the Keyboard Shortcuts window on that action, ready for a new shortcut to be pressed; clicking anywhere else on the item still runs the action. The same works on the lines the Console prints when an action runs, and on the shortcut hint that appears in the corner after you run an action from a menu or a button.
The Keyboard Shortcuts window also opens from Edit > Keyboard Shortcuts.... Type in its search box to list the actions whose name, id or description contains the text, or put the text in double quotes, for example "Sphere", to list only the action with exactly that name.
File
| New Groom | Ctrl+N |
| Open Groom | Ctrl+O |
| Save | Ctrl+S |
| Save As | Ctrl+Shift+S |
| Save Incremental | Ctrl+Insert |
| Hold | Ctrl+Alt+H, hold down to pick a slot |
| Fetch | Ctrl+Alt+F, hold down to pick a slot |
| Exit | Alt+F4 |
See Saving and Loading Grooms and Holding and Fetching Grooms.
Edit
| Undo | Ctrl+Z |
| Redo | Ctrl+Y |
Selection
| Select All | Ctrl+A |
| Select None | Ctrl+Shift+A |
| Invert Selection | Ctrl+I |
| Grow Selection | Shift+. |
| Shrink Selection | Shift+, |
| Delete Selected | Delete |
Visibility
| Hide Selected | Ctrl+H |
| Unhide All | Ctrl+U |
| Isolate Selected | I or Ctrl+Alt+Q |
| Freeze Selected | Ctrl+F |
| Unfreeze All | Ctrl+Shift+U |
Operator Stack
| Operator Stack Display: cycle modes | Ctrl+E |
| Operator Stack Display: Focused | Ctrl+1 |
| Operator Stack Display: Final | Ctrl+2 |
| Operator Stack Display: Both | Ctrl+3 |
| Toggle enabled state of selected operators | Ctrl+D |
See The Operator Stack.
Node Graph
| Cut connections | C |
Applies while the Node Graph is the focused view. Tapping C turns the cutting mode on and leaves it on, and tapping it again turns it off; holding C keeps the mode only for as long as the key is down. With the mode on, drag with the left mouse button across the connections you want to cut. See The Node Graph.
Timeline and animation
| Toggle playback | Space |
| Animate mode | N |
See The Timeline and Playback and Keyframe Animation.
Viewport
| Focus Selected | F |
| Perspective view | Ctrl+Numpad 5 |
| Top view | Ctrl+Numpad 7 |
| Bottom view | Ctrl+Shift+Numpad 7 |
| Front view | Ctrl+Numpad 1 |
| Back view | Ctrl+Shift+Numpad 1 |
| Left view | Ctrl+Numpad 3 |
| Right view | Ctrl+Shift+Numpad 3 |
| Toggle orthographic projection | Ctrl+Shift+P |
| Lock or unlock the camera | Ctrl+Shift+L |
| Toggle 2D Pan/Zoom | \ (backslash) |
| Toggle Adaptive Strand Quality | D |
| Look through camera 1 - 9 of the Cameras view | Alt+1 - Alt+9 |
| Next camera | Alt+Page Down |
| Previous camera | Alt+Page Up |
| Clone and drag the selected geometry | Shift + drag a gizmo handle |
Tools and the toolbar
| Select Scene Geometry tool | Q |
| Activate a button of the current toolbar tab | 1 - 9, 0 |
| Next toolbar tab | Ctrl+Page Down |
| Previous toolbar tab | Ctrl+Page Up |
The number keys follow the toolbar tab you are on: each one activates the button at that position on the tab currently showing, counted from the left. On the Groom, Physics and Polygons tabs the count starts past the buttons which create something (those with a + in the corner), so 1 is the first tool, such as Edit Strands on the Groom tab; on the Clump and Texture tabs it starts at the first button, and the Render tab, whose buttons all create something, has none on the number keys. Separators do not take up a number, and buttons past the tenth have no key. Switching tabs therefore points the same ten keys at a different set of buttons.
A key that lands on a tool can be tapped or held. Tapping it selects the tool, and tapping it again returns to the Select Scene Geometry tool. Holding it selects the tool only for as long as the key is down, and the tool you were using before comes back when you release it, which is a quick way to reach for another tool in the middle of an edit. Q behaves the same way. A key that lands on any other button simply runs it, exactly as clicking the button would.
See User Interface for the toolbar itself.
Grooming (brush)
These act while a brush tool is active. Hold the key and drag in the viewport, or click and drag directly on the matching hint shown along the bottom of the viewport. See Brush Tools.
| Resize brush | Hold B + drag |
| Change brush strength | Hold S + drag |
Clump tools
| Unclump | Shift+C |
| Reset Edits | Ctrl+Shift+R |
| Add Knot | Insert |
| Delete Selected Knots | Delete |
| Unclump Selected Hairs (Clump Hairs tool) | Delete |
| Clump (Clump Hairs tool) | C |
| Select by Clump (Clump Hairs tool) | G |
| Deselect Unclumped (Clump Hairs tool) | Alt+U |
| Deselect Clumped (Clump Hairs tool) | Alt+C |
| Edit Cross-Section (Transform Clumps tool) | D |
Apply while one of the clump tools is active. On the Clump tab of the toolbar the number keys 1 to 4 select the Clump Hairs, Transform Clumps, Clump Patterns and Clump Ornaments tools. See Clump Tools.
Viewport navigation (mouse)
| Orbit | Alt + Left mouse drag |
| Pan | Middle mouse drag |
| Zoom | Alt + Right mouse drag, or mouse wheel |
See Viewport Navigation and Display and Orthographic Views and Cameras.


