Viewport Navigation and Display
The viewport is the real-time, GPU-accelerated view of your groom, rendered with Vulkan. This page explains how to move around in it and how to control what it shows. For switching between top, front, side, and camera views see Orthographic Views and Cameras, and for opening more than one viewport at a time see Multiple Viewport Windows.
Navigating the view
Ornatrix App uses a familiar mouse-and-modifier scheme to orbit, pan, and zoom the camera:
- Orbit (rotate): hold Alt and drag with the left mouse button.
- Pan: drag with the middle mouse button (no modifier needed).
- Zoom (dolly): hold Alt and drag with the right mouse button, or roll the mouse wheel.
- Focus selected: press F to frame the current selection in the hovered viewport, so the selected geometry fills the view.
Panning and zooming speeds scale with the distance to what you are looking at, so navigation stays comfortable whether you are framing a whole character or a single strand.
Choosing a view
A clickable label in the top-left corner of the viewport shows the current view (for example Perspective or Front). Click it to open a menu where you can switch to any of the standard orthographic views or look through a camera in the scene. The same options are available from the viewport settings menu. See Orthographic Views and Cameras.
Display options
The viewport settings menu (the gear icon) controls how the scene is drawn, including how hair, guides, and base meshes are displayed. For the full set of hair and guide display options - such as drawing strands as lines or as shaded geometry - see Hair and Guide Viewport Display.
The display mode itself is picked from the icon in the top left corner of the viewport, or from the same settings menu. Alongside the shaded, flat and wireframe rasterized modes and the two rendered previews, Color Id draws hair cards in their atlas identity colour and strands in their strand group's colour, which is how a hair card groom is checked against the Color Id map baked from it. See Hair Cards. Each view remembers its own display mode.
Wireframe draws every strand, and the edges of every polygon facing the camera, without a depth test, so all of the geometry is seen at once, one object through another. Occluded Wireframe is the same wireframe with the hidden lines removed: the faces of every mesh hide what is behind them, as in the shaded modes. The Wireframe Mode toggle in the settings menu draws that occluded wireframe on top of any other display mode. The shortcuts are F5, Shift+F5 and F6.
Preview rendering
To see your groom with lighting, shading, and materials, switch the viewport to a rendered preview powered by AMD Radeon ProRender. See Rendering with ProRender.
Related settings
Default viewport behavior and quality options are stored in your preferences. See Settings and Preferences.


