Graft Grooms
Graft grooming places a complete, procedural groom onto a chosen area of an existing surface. Instead of replacing an object's whole groom, a graft adds a self-contained patch of hair - a tuft of fur, a distinct region, an eyebrow - that lives on top of the surface and can be edited independently.
Grafting a groom
To graft, choose the Graft command and place the groom onto the target surface. The grafted groom is positioned on the surface and follows it, so it stays attached as the object moves or deforms.
Editing and saving a graft
A grafted groom remains editable after it is placed:
- Use Edit Graft Groom to open the graft and adjust its operators and parameters.
- Use Save Graft Groom to write the graft out as a groom file you can reuse on other surfaces.
Because a graft is a normal procedural groom, everything you can do in the The Operator Stack applies to it.
Grafts and the groom operator
A graft is encapsulated as a self-contained groom within your scene, much like a Groom Operator. This is what lets it carry its own operator network and parameters while sitting on a host surface.
When to use grafts
Reach for a graft when you want distinct hair on part of a surface without complicating the main groom - for example adding patches of differently styled fur, or dropping a reusable eyebrow or beard groom onto a character. For applying a whole groom to an entire object instead, see Adding Hair to Objects and Grooms Browser.


